Jouer Malin Pro
Minesweeper banner: gold and black geometric shapes evoking the game. Deduction puzzle

Minesweeper

Open the whole field without ever hitting a mine. The numbers tell you everything.

Mode
Level
Mines 0 Time 00:00 Best

Daily challenge

One puzzle a day, the same for everyone

The day's grid is a 12 × 12 field with 22 mines, drawn from the date. Before it's shown to you, a logic solver finishes it without ever guessing: if even one cell would require a gamble, the grid is thrown out and another one is drawn. A region is already open at the start to get you going.

  • The same field for everyone, until midnight in your device's time zone.
  • A region is already open at the start: the first move is never a gamble.
  • Hitting a mine ends the game, but retrying costs nothing.
  • Completing a challenge, any of the four, extends your streak by one day.

The Free play / Daily challenge toggle sits at the very top of the board. The challenge never touches your free-play best scores, and free play stays unlimited.

Quick start

Five steps to your first win

  1. Start from the open region.Every new grid already has a safe zone open. The numbers along its edge are your starting point.
  2. Read a number.It counts the mines hidden in the eight cells around it. A “1” has exactly one neighboring mine.
  3. Deduce the mines.If a number touches exactly as many hidden cells as its value, they're all mines. Flag them.
  4. Deduce the safe cells.If the flags around a number already match it, all of its other hidden neighbors are safe. Open them.
  5. Open all the safe ground.The game is won when every mine-free cell is open. There's no need to open the mines.
The rule in one picture

What you need to understand

1 the 1 now touches only one hidden cell: that's the mine.
Controls

One input for every way to play

Tips

Five things worth knowing

  • No grid on this site requires guessing. If you're stuck, the missing information is elsewhere on the field, not in a gamble.
  • The “1-2-1” pattern along an edge is a classic: the two cells under the “1”s are mines, the one under the “2” is safe.
  • Placing flags isn't required to win: they're a memory aid. Winning depends on opened cells, not on flags.
  • When a number already has all its flags, its other neighbors are safe in one go. It's the most useful shortcut in the game.
  • The mine counter tracks your flags, not the real mines. A misplaced flag makes it lie: it's up to you to remove it.
Frequently Asked Questions

Minesweeper, in detail

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